Standard asset store license
If the answer is YES, then the customer needs its own license to the asset. If the answer is NO, will the customer be able to distribute the asset separately from the finished Unity product? If the customer will be able to distribute the asset separately from the finished product, then the customer needs its own license to the asset. If I buy a multi-entity license, will that cover my development team and my customer? Unity makes no claims, promises or guarantees about the accuracy, completeness or adequacy of the information contained in or linked to this FAQ.
Sell Assets on Unity. Affiliate Program. Get Asset Store news. Sign up. Leave Feedback. Partners Program. Follow the Asset Store. END-USER may otherwise not reproduce, publicly display, publicly perform, transmit, distribute, sublicense, rent, lease or lend the Assets. It is emphasized that the END-USERS shall not be entitled to distribute or transfer in any way including, without, limitation by way of sublicense the Assets in any other way than as integrated components of electronic applications and digital media or in supporting physical marketing materials.
Without limitation of the foregoing it is emphasized that END-USER shall not be entitled to share the costs related to purchasing an Asset and then let any third party that has contributed to such purchase use such Asset forum pooling. The following concerns only Restricted Assets: Restricted Assets have license terms different from other Assets.
Those license terms are found in the materials accompanying Restricted Assets "Restricted Asset Terms". No other use is licensed or permitted and END-USER may otherwise not use, reproduce, publicly display, publicly perform, transmit, distribute, sublicense, rent, lease or lend Restricted Assets. Without limitation of the foregoing it is emphasized that END-USER shall not be entitled to share the costs related to purchasing a Restricted Asset and then let any third party that has contributed to such purchase use such Restricted Asset forum pooling.
For the avoidance of doubt, Extension Assets are licensed on a per seat basis and may not be shared or used concurrently on more than 2 different computers. As an exception, build farm servers and virtual machine instances used only for running, testing, or building projects with Extension Assets do not require separate seat license s or constitute use on more than 2 different computers.
For example, a person who is a Contractor must have a seat license for an Extension Asset, and the person who is hirer of the Contractor must have a seat license for that Extension Asset.
END USER agrees to pay for all purchases hereby authorizes the collection of such amounts including applicable taxes by charging the credit card provided, either directly by Unity or indirectly, via a third party online payment processor; alternatively, payment may be made where available by redemption of valid credit s credit s s are non-transferable issued by the Asset Store or a third party payment processor.
For clarity, your payment to Unity for an Asset will satisfy your payment obligation with regard thereto, regardless of whether or not the Asset is published by Unity or a third party and regardless of whether the payment is made directly or through a third party online payment processor. VAT numbers cannot be added or changed after the purchase is completed. Some components of Assets whether developed by Unity or third parties may also be governed by applicable open source software licenses.
In the event of a conflict between the applicable EULA and any such open source licenses, the open source software licenses shall prevail with respect to those components. If END-USER is a resident of the European Union and purchases any license to any Asset, the right to withdraw from such purchase within 14 days of the date of purchase "Cooling Off Period" may be available; however, this right of withdrawal will not apply where performance begins before the end of the Cooling Off Period.
END-USER may not make copies of the Assets, except incidental transient or temporary copies or otherwise to the extent that such activity is expressly permitted under mandatory statutory applicable law.
In addition, Licensor acknowledges that copies of the Assets may be made when the Assets have been integrated as components of electronic applications and digital media as permitted hereunder.
END USER shall not reverse engineer, decompile, or disassemble Services SDKs, except and only to the extent that such activity is expressly permitted under mandatory statutory applicable law. The Assets are protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties.
All rights not expressly granted are reserved by Licensor. For greater certainty and without limitation of the foregoing, use of Assets, whether modified as permitted hereunder or unmodified, is limited to use as expressly provided in this EULA. Notwithstanding the foregoing, END-USER may, at its expense, participate in the defense of the claim with separate counsel of its own choosing. You agree to comply with all applicable Export Laws and you shall not export or re-export directly or indirectly including via remote access any part of the Assets to any country to which a license is required under the Export Laws without first obtaining a license.
Any dispute arising out of or in connection with this Agreement, including any disputes regarding the existence, validity or termination thereof, shall be settled by simplified arbitration arranged by The Danish Institute of Arbitration in accordance with the rules of simplified arbitration procedure adopted by The Danish Institute of Arbitration and in force at the time when such proceedings are commenced.
Notwithstanding this, Provider agrees that Licensor shall still be allowed to apply for injunctive remedies or an equivalent type of urgent legal relief in any jurisdiction. Search Unity. Log in Create a Unity ID. Background 1. Unity's provision of the Unity Asset Store 2. Your Use of the Unity Asset Store 3. You agree that you will not, and will not allow any third party to, i copy, sell, license, distribute, transfer, modify, adapt, translate, prepare derivative works from, decompile, reverse engineer, disassemble or otherwise attempt to derive source code from the Unity Asset Store or the Assets, unless otherwise permitted, ii take any action to circumvent or defeat the security or content usage rules provided, deployed or enforced by any functionality including without limitation digital rights management or forward-lock functionality in the Unity Asset Store or Assets, iii use the Unity Asset Store or Assets to access, copy, transfer, transcode or retransmit content in violation of any law or third party rights, or iv remove, obscure, or alter Unity's or any third party's copyright notices, trademarks, or other proprietary rights notices affixed to or contained within the Unity Asset Store or Assets.
Automatic Updates 5. Indemnifications 6. Termination 7. Once you have purchased an asset from the store, it becomes yours to do with as you like within your games and apps. You will be able to use them in your game for commercial use with no extra payments. You can also use free assets in your game for commercial use. Using selected non-restricted Unity assets is fine, though be aware that many developers use Unity to create their games and most are aware of the assets we provide.
Unity "Restricted Assets" are subject to restrictions that others are not. These are only valid for personal and non-commercial use only. No other use is permitted, and these Unity assets must not be used in your commercial games. Attachments: Up to 2 attachments including images can be used with a maximum of To help users navigate the site we have posted a site navigation guide.
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